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These folk are forest dwellers and are connected to nature in a very special way. They have a kinship and love of nature that no other beings possess. This closeness to nature gives them the ability to take the form of other creatures and use the forces of nature against their foes.
| Level 1 : Calm Level 1 : Sticks to Snakes Level 2 : Barkskin Level 3 : Detect Poison Level 4 : Cure Light Level 4 : Faerie Fog Level 4 : Swim Level 5 : Know Monster Level 5 : Familiar Level 6 : Shapechange Level 7 : Remove Poison Level 7 : Geyser Level 8 : Goodberry Level 9 : Poison Level 9 : Infravision Level 9 : Leatherworking Level 10 : Sense Life Level 11 : Ride Level 12 : Refresh Level 13 : Create Water Level 14 : Cure Blind Level 15 : Haven Level 16 : Stone Blast Level 17 : Cure Serious Level 17 : Animal Friendship Level 18 : Resist Cold Level 18 : Minor Brew Level 19 : Faerie Fire Level 20 : Mount Level 20 : Commune Level 21 : Gust Of Wind | Level 22 : Control Weather Level 22 : Dehydrate Level 23 : Earthquake Level 23 : Hawk Eyes Level 24 : Satiate Level 24 : Major Brew Level 25 : Cure Critic Level 25 : Climb Level 26 : Resist Lightning Level 27 : Flamestrike Level 28 : Passwall Level 30 : Entangle Level 31 : Resist Fire Level 31 : Tornado Level 32 : Paralyze Level 34 : Remove Paralysis Level 35 : Tsunami Level 36 : Elemental Summon Level 37 : Resistance Level 38 : Protection from Death Level 40 : Call Lightning Level 42 : Remove Curse Level 43 : Heal Level 44 : Change Staff Level 46 : Water Walk Level 48 : Sunray Level 50 : Convert Mana Noble 51 : Superior Brew Noble 51 : Sunray Noble 58 : Summon |
The Druid's Guild is 2s 5w 2n w from the temple of Midgaard.
You may learn new skills and spells while in the guild by typing practice or level up by typing gain.
A Druid may remort into Prophet or a Ranger upon reaching level 50 and having completed the requirements.