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-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Kallisti News =-=-=-=-=-=-=-=-=-=-=-=-=-=-
Feb 1
- Fix for bug involving following in combat.
Jan 30
- Bug allowing botcheck in clanhall fixed.
Jan 28, 2011
- Machine of Thyrmil infinite loading elemental
exp adjusted, good find.
- Various help file corrections.
Jan 14, 2011
- Nep D'ach has improved eyesight.
- The mighty Mortis proc has been adjusted
so that there is a reasonable limit on
the max hps it provides.
Jan 07, 2011
- Clan halls are now exempt from botcheck
selection.
Dec 28, 2011
- Automated Botcheck system updates:
- Once characters have reached more than
200 meta sessions they are considered to
be veteran enough to replace the detailed
botcheck notification with a more efficient
display of botcheck glyph.
- Lag time between botcheck random selection
and notification to player fixed, eliminates
odd conditions like starting a botcheck after
already leaving a group.
- Nightin Ale's clan fountain, regen pile added.
Dec 15, 2011
- Player file corruption required a restore
from backup from 12/15/2011 2AM system time.
Experience and equipmented gained or lost
from 2AM until the restore will need to be
repeated. Sorry, no reimbursements.
Nov 28, 2011
- Lure: visible to target bug fixed.
- bind: increase thief bind max to 370f maxhp
- Some mobs mana adjusted to fit skill and level.
Nov 25, 2011
- Multiple bug fix and balance update release:
- Lure bug: could lure if invis but not hidden,
fixed so it is simply based on if victim can see
lurer regardless of visible status.
- Lure bug: lure not working in combat per help fixed.
- Mana drain armor proc fix: was not factoring in
attacker mana in drain, allowing low level mobs
to create effectively infinite mana. Fixed so
that proc can only drain mana that the attacker
actually has, and when drained the mana is taken
from attacker.
- Dispositions fix: some casting disposition
mobs were either not performing disposition
skills at all or acting far too infrequently.
- Bind adjustment: Thief offensive abilities
combined with binding to 500f max hps was
a little too great, reduced to a still very
powerful 330f max hps, ranger remains 50
- Minor bind bug fixed: bind was not applying
correct randomized 1/2 round delay to ranger
and thief bind users, only other bind users.
Nov 17, 2011
- Update to zone Archipelago.
Archipelago mobs have been given sight fitting
their level and reward, and the ferocious
backstabbers that inhabited some islands have
been tamed to increase accessibility.
Oct 26-27, 2011
- Kallistimud.com and LegendsOfKallisti.com
DNS services have been unreliable due to
third party service provider, but should
be fixed now. Report any problems to
Flux via request or mudmail, thanks.
Oct 5, 2011
- Implemented suggestion for shields. When
blocking attacks with shield combat skill,
if the shield has magical armor proc it
will have a chance to fire.
September 28, 2011
- the outerplanar trident dice have been nerfed
slightly to improve consistancy with the other
best stabbing weapons. Don't Panic, it remains
a top weapon and best stabber by usable level.
September 1, 2011
- Nobility quests for levels 53 - 59 have been
added to game and are now live. Look around
for some old favorite mobs that now may have
a Quest for you.
July 1, 2011
- Two-handed weapon combat has been improved
a little in regards to damage and proc rates.
- Fixed mobs using evasion skills they are not
skilled to use.
- Puff gossip frequency turned down a little.
- The Stone Golem of the Castle of the 7 Towers
quiver has been nerfed a bit to make zone
more accessible.
- Grimmbal mobs have had hps slightly reduced.
- Minor amp to skill Warcry, start at +2+2
instead of +1+1.
June 3, 2011
- Congratulations to Bmud and Duder,
first and second legends of version 4.5.
April 25, 2011
- Botcheck update to not select players in
player housing or clan zones for checks.
- Summoned nightmares changed to appropriate
race type.
- The mighty Plane of Fire has been shifted
by an extraplanar event, causing some of it
to be inaccessible via dimension/portal travel.
- Minor fixes:
- Coral key usage count fixed
- Help file corrections
- Thalos items will decay if left on ground.
April 6, 2011
- Moathouse xp bug fixed
- Reminder - Players, please, when you find a
monster or scenario that obviously gives
too much experience or gold for the difficulty,
please report it as a BUG instead of just
trying to take maximum advantage of the bug.
April 2, 2011
- The ruined moathouse has been updated,
* zone resets should repopulate monsters better
* select monsters have been taught to block exits
* Lareth and his lieutenant now cooperate
Mar 20, 2011
- Style defensive now slightly improves chance
to parry/dodge/block/shield block while
style aggressive slightly reduces chance.
- Style defensive slightly improves rescue
chance.
- Some improvements to various noble stabbing
weapons.
- Paladin quest mob level problem fixed.
- Redeemer weight increased.
Feb 22, 2011
- Billys Ant Farm has been adjusted to be a
more rewarding and challenging adventure.
- Grimmbal bug fixes for too many mobs in a
room, and kobolds fixed to be aggressive
as intended, with bit of xp spif.
- The Paladin Quest Hall is accessible for
paladins again.
- Automated botcheck system now gives a short
timeout in exile to habitual botters.
Feb 17, 2011
- Monk gloves have been reworked and are now
similar to weapon proc mechanic.
- Grimmbal area fix, the rooms causing mobs
to over stack have been fixed so mobs will
wander appropriately.
- Some ruined moathouse mob bug fixes, some
mobs intended to be aggressive updated and
some fields fixed that were still using
pre-revision values.
- Citadel of order paladins are charmable
again given new restrictions.
Feb 11, 2011
- Kallisti having short lag bursts on player
logins should be resolved now.
- Based on good player feedback regarding
balance of mob control spells, the spells
charm, control undead, and animate dead
have a new element. The maximum number of
charms at one time is now determined by
player level, charisma, and existing
follower levels. Spell help files updated.
- Duergar cavern quest mobs should behave
as intended again.
Feb 9, 2011
- Charmed mobs forced to act against their
own interest will no longer use their special
skills or spells for masters on demand.
- Grimmbal gnome and kobold soldiers have been
ordered to disperse and patrol their areas.
Feb 7, 2011
- Crash fix for Rael of the Moathouse.
- Wyrms of Trein gold bug fixed.
- When filing bugs, please include enough
information so that another player could
reproduce the issue, or at least as many
specifics as you can determine.
Feb 6, 2011
- Flux has struck a deal with the clerical
guilds of Kallisti so that regional brewers
will brew purple potions and sell them
through local shopkeepers all around the
realm. Every few hours every shop has a
chance to get a small shipment of potions.
Players now just need to check out of the
way shops instead of maintaining a brewer.
- Minor Arachnos and Moathouse tuning.
- Holy Avenger weapon special fixed.
- Perishable objects which normally decay
on ground will not decay in Vault rooms.
Feb 2, 2011
- Weapon proc fire rates have been improved.
- The Midgaard tanner has been ordered to
repair armors again after his strike.
- Area renewal continues! Check "help areas"
to find areas to explore.
- After years of eight legged pushups,
Arachnos challenges you to enter her web!
- Rumors say the notorious Master Lareth is
planning an attack on Evermore. He was
last known to be operating out of the
Ruined Moathouse!
Jan 29, 2011
- Some spells which previously were not
considered hostile now have a chance to
be perceived as hostile by victims if
the spell fails. Fear has a very good
chance while entangle and gust of wind
have a small chance to cause hostility.
Jan 28, 2011
- Recently dismounted and tethered mounts will
now stay around longer.
Jan 25, 2011
- Spell fear is now more likely to start combat
if victim isn't scared.
- The number of familiars an individual can have
at one time has been fixed.
- When mobs controlled by players are disbanded
they now immediately leave the scene.
- Grimmbal has been rebalanced a little to make
the mobs tougher and more rewarding.
- K4 policy of quest point redemption on items
at 75recovery rate is no longer offered.
Help for 'qptr' has been adjusted, and you
may contact imms for next day or two to
receive qptr before qptr goes away forever.
Jan 22, 2011
- Trainers should communicate messages again.
- Paladins of the Citadel have taken a course
in will power.
- Some keys of the realm have been fixed to
crumble after an appropriate number of uses
due to the K4.5 item repopping rules. Please
report keys that should be limited use via bug
command if you notice them.
Jan 12, 2011
- Bugfix: Charm masters must be present in room
at time of victims death to collect XP now.
- the Lamias of old Thalos have been taught some
new magic.
- Wraithform now applies to the neck as well and
gives a chance to resist the squeeze of grapplers.
Jan 11, 2011
- Some monsters of the realm have been taught to
resist charming magic.
- Fixed repeated dying to damage over time bug.
- Item ownership checks no longer case sEnSiTiVe.
Jan 10, 2011
- Please bear with us as we tune and improve the
mud. K4.5 is currently in a Beta test phase, but
will not be pwiped again unless major balance
issues are found.
- The civilized gnomes of Grimmbal and the Lamias
of Thalos have been granted improved vision to
reflect their level.
- Some very powerful weapons are now unholdable.
- Please remember, if the Mud has to autorent you
due to lost link, long term idle, etc, the game
may trim your inventory down unpredictably if
you have too many objects on your character.
Renting at the receptionist will warn you
of such cases and prevent object loss.
Items lost due to autorent are Non-Reimbursable.
Jan 1, 2011
- Welcome to the new Kallisti Mud version 4.5 !
Enjoy the game and let us know what you think.