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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-The Kallisti News =-=-=-=-=-=-=-=-=-=-=-=-=-=- February 19, 2018 - Most buff spells at rank 2 will reset duration to max rather than fail when cast upon a target that already has the buff - When you attack someone, you won't automatically become visible. The chance to become visible is based on your invis level and is checked each round of combat February 15, 2018 - The chance for items to reload after extended uptimes has been significantly increased - REFRESH "group" version works - GATHER fixed February 10, 2018 - Sound pack updated! The MSP sound files have been reorganized and file names have changed so you will need to update your sound pack from here: http://kallistimud.com/info/msp.php or if you are usng Storm's tintin environment: https://github.com/hjozwiak/tintin-kallisti-pack then it will pull the new pack automatically. - Fixed an issue where mobs would get stuck trying to attack the wrong target instead of following appropriate formation targeting rules - SHAPECHANGE has more dragon forms to choose from at higher levels (frost, star, copper, and gold) - GORE, SHAPECHANGE and MORTIFY special attack rate increased with higher ranks in Natural Weapons - You can wear a quiver anywhere now (not just held and back locations) - Fixed an issue with RESCUE causing excessive delay on rescuer in certain situations. Also, rank 5+ has less of a delay on average. - You can have Slegge make items faster or lighter even if they are "any size" - Fixed a display issue with heaping large numbers of objects in containers - If your foe dies due to pulse damage affects when combat has stopped, and you are still present, you'll get rewarded for the kill - Undead mounts don't have a breath water requirement but use more stamina in water - DISCORD works better at disrupting enemy casting - HAVEN can be cast during combat (with lower success rate than normal) - The Gods of Midgaard Temple have allowed mortals to recite IDENTIFY scrolls in their temple - Stamina cost to maintain ranged distance lowered - Channels that turn on automatically when gaining new levels won't do so if you've already had a higher level character on the same account that has turned those channels off - Agony weapon proc works better now at higher power levels - DRAGONSTRIKE won't work on foes you can't attack - Fixed issues with some spells generating multiple sounds when cast on self - MANA RAVAGE will show damage dealt and has clearer messages - DICTUM spell messages are clearer - DETECT POISON added as a profiency available to casters - CHANGESTAFF works with a wielded staff as well as held and overall has been improved - GUST OF WIND won't knock your own mount down February 5, 2018 - Fixed a major bug with Invisibility vs Detect Invisibility. If you can't detect invis at all then you have zero chance to see someone with ANY level of invis - Archer rate of fire slowed down - Girish and Moonglow updated again (harder but not as hard as original) - 'calm' social has been renamed to 'deepbreath' so 'calm' now works for the spell of the same name - Manor connection added (HELP MANOR) if you'd like to connect multiple manors together, contact an Imm - RESCUE updates: - You'll autojoin your rescuer if you're groupmates - Mobs will no longer incorrectly divert to a rescued person in cases where the group leader is ranged and the mob is not - Clarified message when trying to add NPC followers upon failure February 3, 2018 - The Cross, Moonglow, and Girish Mountain updated February 2, 2018 - Fixed an issue with held weapons not attacking as frequently as they are intended to (COMBAT command is correct, but in practice it has been slightly less than what is shown) - Once you get to casting level 60, you can summon any level of target - Mana drain weapon procs work better - Fixed some inconsistent messaging with armor procs - Fixed lots of grammatical issues with moving and opening things up and down - Fixed an issue with rerolling and boosting Luck - CONSECRATE will now default to targeting your weapon if you don't specify anything and you can also specify objects in room - CHIRURGY spelled correctly now January 30, 2018 - Fixed issues with mob follower area of affect special attacks to not hit master or fellow group-mates - Many non-treasure/jewel items are cheaper to resize and repair again - Fixed a bug with TANK formation style losing members when marching - DEATH FOG spell alias works and will deliver killing blows to incapacitated victims - Prophets and all Mages can learn the BREWING proficiency January 26, 2018 - Shops will pay more for goods you sell them - All object values (cost in gold) have been recalibrated so that higher level objects are worth more than lower level, modified by composition, and other properties of objects. It makes a whole lot more sense now! - ANIMATE DEAD at high corpse level ( >= 65) won't create lesser undead - RAGE at higher ranks has a high chance of a shorter delay January 24, 2018 - You can save and view a saved formation with the "formation save/view" commands (loading comming soon) - You can "look in portal" to see where it leads before entering - Repair mobs are far more lenient in the types of objects they can repair January 23, 2018 - Shopkeepers have more gold by default and replenish more quickly as well - Meta costs at high levels reduced and stat meta cost is the same as HMS meta cost January 19, 2018 - Fixed an issue where you'd falsely get an * indicator that a weapon was unusable by you - Items in containers and shops will show a * if the object is unusable due to skill or stat restrictions (in addition to size) - Items with multiple stat and skill requirements will show your current stat and skills along with what's required on IDENTIFY - Fixed an issue where you would sometimes get bard song messages while sleeping - Fixed an issue with mid/high level mobs having low gold in some cases - Fixed an issue where a mount landing the killing blow after its rider was dismounted would steal exp for the kill (it now goes to former rider) - Fixed a crash issue with the REGROUP command - Lost Temple updated January 16, 2018 - Fixed MSDP display of Account Name, World Time, Area Min/Max Level, and other room info - Fixed an issue with formations where members could show incorrectly and instability with FORMLEAD command - When a follower's charm is wearing off, the master gets a message the tick before - Charmed followers using area skills like spinkick, zeal, berserk won't hit their master January 10, 2018 - Combination attacks (COMBOS) fixed! Multiply your damage by executing a series of attacks! For example: 4-hit skill COMBO! Damage multiplied 350%! You send the meta guard directly to his grave. (1806 damage) [ combo ] - Fixed an issue with PK death and charmed followers where victims would lose more than they should January 8, 2018 - Items that aren't usable by you due to skill rank or min stat requirements will also show a (*) next to them in equipment lists (just like items that aren't wearble due to size) - Infinite drink containers (like the Vessel of Aquarius) won't gain weight artificially with use. Other bugs with infinite drink containers fixed. - 'settings' alias works for 'toggle' correctly - 'calmspell' works as an alias for the CALM spell ('calm' is a social) - 'cursespell' works as an alias for the CURSE spell ('curse' is a social) - 'sing' works as an alias for 'play' for Bards - 'light' works as an alias for the spell - 'summon' works as an alias for the spell - 'portal' works as an alias for the spell - Portals created with the spell are less verbose January 5, 2018 - CHARM MONSTER can work on Dragons and Insect races January 4, 2018 - HOUSELOG command added. Owners can check activity like CONSTRUCT and adding or removing guests with this. - AC command updated and will breakdown your total AC value by eq, dex, etc. - Spell/Skill Fail bonus/penalty shows up on the SKILLS command now (if applicable) - DEFENSE command simplified. AC shows up, only resistances that you have some resistance or vulnerability to will show - MSDP variables added: AREA_MINLEVEL, AREA_MAXLEVEL, AREA_NAME, WORLD_TIME EXPERIENCE_TNL, RACE, and CLASS - Paragon free RECALL won't interfere with benefits of newbie RECALL (which can be used when fighting) - METALOG history restored and resizing items will no longer show up in metalog - In Player Houses: Closet renamed to Safe and Shed renamed to Armoury - MAGICAL SHIELD renamed to MAGIC SHIELD - DICTIM renamed (correctly) to DICTUM - Asgaard updated January 1, 2018 - Happy New Year! - Wasat will allow you to REGRESS proficiencies - REGRESS command shows you the Paragon discount explicitly when you type REGRESS by itself December 30, 2017 - MSDP re-enabled - BREAKOUT command added to cut your pending command stack and change tactics. See HELP BREAKOUT for more info. - METALOG and GAINLOG commands work again. - Gear is no longer restricted higher than level 75 - Mud sound pack updated with more sounds for Prayer, Fly, Zeal, Hamstring, Lay Hands, Auction, Page, New Mail, and more. Download the full sound pack with everything here: http://kallistimud.com/info/msp.php - There are no trainable skills beyond level 75 (but you still earn skill points at levels higher than 75 to max ranks in lower level skills) - Shopkeepers are more generous with what types of goods they will buy and refill their coffers a little faster - You can't wear items that give you negative stats that would take you below 0 (i.e. if you have a 3 strength, you can't wear something that is -4 strength) - Wield now specifically tells you when you use 2 hands to wield something (because you weren't strong enough to wield it with 1 hand) and EQUIPMENT command specifically shows if you are wielding 1 handed or 2. - GUILD command directions fixed - 2 digit shortcuts work for movement now (i.e. '10n' will move you ten north), previously it was limited just 1 digit (i.e. 9n) - Fixed a display issue with meditating group members - LOCATE OBJECT spell alias is now just "locate" - Noble points renamed to "Hero Points". Nobility is getting a revamp in near future update. - Legacy characters from K4 and K4.5 aren't eligible for account based Paragon rewards. December 27, 2017 - Alaron's Alchemy shop in Midgaard sells some new potions now December 26, 2017 - Fixed a significant error in noble point requirements above level 58 (it's overall lower after level 58 as originally intended) - When you REPORT while sleeping, you will see the report. You can also report to yourself (report
) - Sound pack now includes sounds for haste, vigor, lullaby, blast, gouge, gelsewhere, learning skills, bell chime on tick, and wear off sounds for haste, vigor, and sanc - You can use the free RECALL command up to level 20 now and any player can use it within the city of Midgaard or from player housesDecember 25, 2017 - Merry Christmas! - Update to LoK sound pack posted on the website here: http://www.kallistimud.com/files/msppack.zip - different sound added for closing doors instead of the same for both open and close, and the door sounds play on both sides of the door - sounds for flee, hungry, thirsty, buying/selling, gossip/music/advice channels, dropping items, disarm, can level / rare kill, reporting, fear and zap spells added - Alias for LCOATE OBJECT spell fixed (lobject) December 21, 2017 - INVISIBILITY vs DETECT INVISIBILITY fixes: If viewers don't have ANY detect invisibility, they can't see any level of invisible targets. If detect invisibility is higher than the target's invis level, then the invisible person still has about a 5% of remaining undetected. If detect is lower than the target's invis level, then viewer has a 1 in chance of detecting the invis target. For example, if I have detect at 30 and trying to view a level 50 invis target, then I have a 1 in 20 chance. - Fixed an issue with Paragon REGRESS bonus (it works now!) - Targeting with keyword "me" to target spells on yourself will take precedence over abbreviated targets like "members" - Several stability fixes - We have a MUMBLE server for live voice chatting: kallistimud.com, port 64738, password is Kmud2018 (See HELP MUMBLE)December 14, 2017 - Back in business! Everything restored. - Color codes: You can use "c" (without the space) to (temporarily) force the mud to stop translating color codes on a line of text. Useful for pasting text that has unintended color codes embedded. December 8, 2017 - Kallisti suffered a major hardware failure on November 25. We are working very hard to restore everything and we feel confident that we can restore all files. We have moved to a new, much more modern server with a much better set of redundancies to ensure this doesn't happen again. Currently, the mud is running from a backup on August 17. We will restore player files ASAP, likely by or before Tuesday, Dec 12. Apologies for the inconvenience! November 24, 2017 - Tank formation style works better so that the alpha tank position gets hit more reliably - INVISIBILITY spell (and SHROUD OF DARKNESS) is more effective at increasing invisibility levels - HIDE works a little better to avoid aggressive enemies - You can now view your meta history with the METALOG command - Faerie Realm (higher level now) and Lerot and Slavor Lair updated November 23, 2017 - Happy Thanksgiving! - FOCUS lasts longer (based on level and rank) - RAGE skill ignores any combat penalty for low stamina and delay upon success greatly reduced - Penalty to attack rates and hit chances for low stamina start at a lower threshold than previously (50% now instead of 75% prevoiusly), and is less severe in general until you go below 20% of max stamina. November 21, 2017 - MSDP (Mud Server Data Protocol) is now supported! You can build custom interfaces with this feature and I'm excited to see what people come up with! - Invisibility is not all created equal! There is now an "invisibility level" that shows up on your DEFENSE command. You need a higher level of Detect Invisibility than your target's Invisibility in order to see them (if you're close to the same level then you have a chance). If you're in the same group, there is no invis level restriction as long as you have some level of detect invis. Globally, if you have any level of detect invis then you can see other players regardless of invis level unless you can PK each other, then you will follow the Invis vs Detect Invis rules. - WILD MAGIC rooms are visible to all Mages and Priests - SLEEP (the spell, LULLABY song, etc.) immediately take a foe out of RANGED combat upon success - Spell affects (mostly Shapechange) that give skillbonuses show more clearly under AFFECTS command - Fixed an issue where a summoned mount would not award exp to the rider if the mount got the killing blow after the rider was dismounted - Fixed an issue with wielding two handed weapons that weren't respecting size restrictions and erroneously limiting large races from wielding small two handed weapons - Fixed a rare issue where you would remain in a fighting state after escaping combat - DISARM is much more likely to send weapon to inventory than to ground - FRACTURE is less likely to affect Ethereal races - Object condition display simplified when identified November 17, 2017 - Village of Barovia and Temple of the Winds updated November 15, 2017 - The GUILD command will show directions to your guild from your current location (from anywhere in or near Midgaard) rather than always showing directions from the Temple - HOLY STEED flag now shows as a flag for your mount on the group command - You will see your mount's affect wear-off messages - You can cast SANCTUARY on your own mount - If you enter too many characters on a single input line, the mud will no longer disconnect you. You'll just get a message saying that your input was truncated and you'll remain connected. - SHAPECHANGE and MORTIFY don't cost any mana when you cast it on a form you cannot change into or just cast it to see the options - The REROLL command will also reroll your starting HMS - CURE spell will break curses at a lower level and the messaging for minimum casting level is clearer - PRAYING for CURE at the Prayer Room will remove affects like being on fire, acid, decay, etc. - Shopkeepers will gradually gain more gold, the longer the uptime November 9, 2017 - NEW ZONE: Baramon Ingrol (thanks Ansalon!) Lovel range 30-60, located in Hoan Dor near Midgaard River - Charisma has been removed. It was barely used, and didn't add much game value. The few things that used it (charm, haggle, lure) now just use Intelligence as a check. Mobs aren't more or less aggressive to you based on Charisma and there are no grouping limits based on Charisma anymore. CONTROL UNDEAD, CHARM, and CHARM MONSTER all limit the maximum total number of levels that you can control based on your skill/spell rank, level, Wisdom, and Intelligence. Existing characters that meta'd Charisma will retain any noble points earned from that. - GROUP command shows NPC followers more cleanly and generally got a colorized facelift. Also, NPC followers show their current position (instead of "linkless") - Zone "Boss" mobs are worth a little more exp now - All weapon buffs (vorpal, strangler, basher, etc.) show damage numbers - You can learn SHAPECHANGE at rank 1 even if you haven't learned HAWK EYES - Archers are slowed down a little November 1, 2017 - DRAGONSTRIKE will give you some of the mana drained from your opponent - Thri-Kreen Badlands updated October 23, 2017 - Ant Hill and Blackrock Hallow updated October 20, 2017 - Mana cost for DEADCRY reduced for every rank invested October 19, 2017 - AREAS command updated: - Sorted by average level range (easiest first) - You can specify a single level ("areas 10") to show areas (roughly) suitable for a level 10 - You can specify a keyword like "areas rommena" to show all the areas with "Rommena" in their name - CONSIDER command updated to take into account dispositions better and an AC field added to compare armor class - SNEAK has been improved to reduce the chances of aggressive NPC's noticing you in a room - You get a warning when entering a TUNNEL room: "ou have entered a tunnel - there's not much space in here." - GROUP command shows member's mounts - RAGE gives a little higher boost to initiative every round - Rank 4 and 5+ in skills give a slightly higher chance of success - ROOM TOSS will dismount the victim on success and WIMPY NPC's will not follow you upon a successful room toss - RETREAT will automatically hide upon success if you know the skill and the delay has been reduced, especially at rank 2+ - Crystal Eyes, Bloodlust, and Invisibility to Undead do not cast at reduced effectivness when cast upon a fellow groupmate - HOLY STEED will also provide SANC to the target mount - Leader exp loss upon group member death greatly reduced October 9, 2017 - When fighting more than 1 opponent, your prompt will show the total number of opponents you (or anyone in your group if grouped and the groupmate is present) is fighting (this option requires "Opponent" prompt option to be turned on. - The IDENTIFY spell will show class, level, race, and more info about the victim identified - Wizard mobs will obey their subclass (fire, ice, or mordent) spell list - LAYHANDS will show correct amount healed when healing close to max October 7, 2017 - CONSIDER command updated to give a better comparison with damage especially vs foes with special attacks - All characters under level 10 will auto gain (just like Paragons) - Deaths and Deathtraps don't have as much affect on your overall top10 points - In a pinch, Bards can sing songs without instruments, albeit with reduced effectiveness - When affected by CREEPING DEATH, you will become more difficult to heal - ANIMATE DEAD improves the type of undead you can raise with rank - Ptam's casting level is lowered. Grab a high level caster buddy for higher level spell affects. - More intuitive color codes implemented, for example "g" (without the space) for "bright green". See HELP COLORCODES for more info. - Flags on prompts will only show for spells (not equipment affects) - You can construct the Public Board in your house - "Alas, you cannot go that way"... now indicates direction September 21, 2017 - Information about mobs affects when seen in a room have been simplified to one line. i.e. [ sanc trainer ranged ] rather than taking several lines of screen space. To see the full list of affects in the prior format just LOOK at the mob. - Training SHAPECHANGE at Druid trainer works better now (there was a bug learning higher ranks) - GROUP command shows affect flags for all members - BIND explicitly states if you used a bandage or not - Delay on BIND SOUL spell greatly reduced - Under level 20, you can not kill/hit/shoot a foe that is MUCH higher level than you. You can still start combat with a skill or spell. This is to protect newbies from suicide. - PASS WITHOUT TRACE has a wearoff message when you stop and if you use the skill while already in effect, it will correctly stop - Object hunt tasks on the Kingdom channel will tell you which zone the mob is in to complete the quest - Failing to advance messages are suppressed in BRIEF COMBAT mode along with abjure, stoneskin, and fireshield type messages - Ash type corpses respond to the keyword 'ashes' - Half-orcs correctly display their race name where appropriate (instead of "orc") September 20, 2017 - Quest point awards for high levels have been spread out so that you gain qpts every level starting at 53 rather than every 10 levels starting at 60. Use the LEVELS command to see the schedule. The total number of qpoints for level gains has increased a little. Existing characters will be converted and retroactively awarded automatically upon login. - TOGGLE AUTOADVANCE option added to automatically advance on ranged foes during combat (will not auto advance to initiate combat) - You can now REMOVE gear by wear location (i.e. 'remove finger' will remove anything worn on either finger, 'remove light', etc.) - Mid/High range mobs (Levels ~50 - 70) have more gold and really high level mobs (70+) have less - Prophets, Demoniacs, Assassins, and Barbarians get slightly more stamina per meta - There is an option during account creation to specify where you heard about Kallisti (TMS, Google, Facebook, etc.) - POLYMORPH 'snake' changed to 'salamander'. The new form grants swim, aqualung, aquatic resistance, and will regrow lost limbs when assuming the form - Regen Stamina option added to rooms and CONSTRUCT option in player houses - WHOIS colors match WHO - You will see Created Date on WHOIS for yourself and all other characters on your account September 15, 2017 - RECOMMEND command added to help you search for gear. It will recommend an item for you to wear based on a particular wear location. Example: recommend shield defense - Gnomes have discovered that ear wax from rare pygmy bats have the unusual feature that, when rubbed on things like town bells, will cause them to be heard from farther away. All the bells got the wax. - Qp rewards from quests will show up in your private gainlog - EQUIPMENT display updated September 8, 2017 - REPLAY shows timestamp in front for all channels Also, "replay group" displays slightly different so as not to trigger group actions - Fixed an issue with +rank items - Fixed an issue with group follower position display - Cabal improvements September 6, 2017 - An explicit message has been added to let you know when you've earned bonus exp for rare kills (mobs that haven't been killed in a long time) - The format when identifying items has been revamped to show object wear requirements more clearly and also includes condition - TETHERing a mount will last a lot longer (20 mud hours instead of 5) - You can no longer PARRY with whips - REPLAY for tells and grouptells shows the timestamp first so you won't accidentally trigger on past group communications - If you have a PARAGON above level 1, then all newly created characters on your account can use the gossip channel at level 1 - Tombs of the Damned updated August 28, 2017 - FORMATION updates: - Tank option added to FORMATION STYLE command. The Tank option will feel like traditional march-order grouping from K4.x with a prioritized list of tanks. You can use FORMTEST to test how positions in a formation will get targetted. - Mob divert attention (switch) is based solely on formation order rather than order of entering a room (or group "march" order) - If you join a group with someone and already have an existing, then your existing group will be disbanded - Display of FORMATION and GROUP commands updated - HELP FORMATIONS updated August 26, 2017 - FORMATION updates: - When you walk into a new room, the order of group members entering is based on your formation (front ranks enter first) rather than the march order - Group members can MARCH themselves (rather than relying on leader) - FORMATION SMART command will change group formation positions with some AI to select logical members for front vs back ranks - Additional options added to FORMATION command, type FORMATION HELP for more info - You can use the WHO command to see who is on what channel (i.e. WHO GOSSIP) - You will see a (*) next to items in lists that are currently unusable by you due to size or alignment restrictions (you still see (!) if it's unusable due to level or class restrictions) - Order of HMS updated on REGEN command for consistent ordering - Items with +rank in a skill that you can learn are a bit lower level - "group" option added to UNHOLY AURA spell for casting on your group of undead minions - Speed of mob aggressiveness turned way down - Fixed an issue with Paragon perma-nohunger/thirst returning - TRUE SEEING will first attempt to cure blind when cast before granting enhanced vision August 18, 2017 - LEVELS command shows skillpoint, questpoint, and maxstat meta gains that you'll be granted per level - Polymorphing / Shapechanging will give you added defense against being disarmed - Shapechange responds to "mammoth" as a form name for "woolly mammoth" (instead of just "woolly") August 17, 2017 - Objects that you cannot wear will show a (!) next to them in your inventory or in containers - Deathfog nasty effects work more reliably - Fixed an issue with shards granting gold incorrectly upon redemption - City of Evermore updated August 14, 2017 - If your mount gets the killing blow on a target mob of a quest, then you still get credit as if you killed the mob - Completing a quest with an exp reward won't be affected by exp bonuses (like Outlaw) or be limited to exp caps based on level - Gaining quest points from killing special mobs will show up in your own private GAINLOG - DEATH FOG updated (see help file) August 12, 2017 - SCORE shows noble points - Shards will always grant something, no duds. Shards also have a chance to reward skillpoints and practice sessions. - Exp cost to REGRESS skills lowered - DIVINE SHIELD effectiveness increased (better than SHIELD USE alone) - REDEMPTION works a little better on REALLY evil foes - ASSIMILATION works a little better on REALLY good foes - Top10 Charts won't update level on Paragons when reset to 1 - Summon Mount won't create a mount you can't ride August 11, 2017 - If you wear an item that gives a +rank in a skill that your class can normally train, then you can use that skill (even if your current rank in the skill is 0 when not wearing the item) - ChangeRace cost reduced - REROLL command changes: - Updated to more clearly show bonuses from Bloodline, Paragon, and Human race status - Anyone at level 1 can use the REROLL command - You now have a chance for your stats to not always be in the same order from highest to lowest based on your chosen class. Sometimes they can be in random order which will allow for a wider variety of starting ability scores. - Maximum delay on Butchering skills (i.e. skinning hides) reduced - Base mana regen for Paladins and Dreadlords increased August 8, 2017 - Black Swamp, Halls of Volition, and Moonglow updated - Custom info messages added for high level gains - Items with bonus to Lay Hands skill are lower level now for classes that get that skill August 7, 2017 - Object restriction update: if any subclass (i.e. Barbarian, Paladin Ranger, Dreadlord) can wear an item then the superclass (i.e. Fighter) can wear it. - For extended uptimes, mobs have a chance to gain additional experience if they are not killed up to a maximum of +35% experience over time. Higher level mobs accumulate slower than lower level mobs (since they are typically killed less often) - TOGGLE BRIEFCOMBAT updates: - Will summarize your mount's attacks - Counts RIPOSTE and COUNTER ATTACKs in summary - Fixed an issue where critical hits weren't summarized in damage - Simplified verbage - Is suppressed in initial attacks and attacks where victim dies - Attack speed for SHAPECHANGE forms increased - TOP10 lists (including top5 on login screen) now show class and level - TOP10 KallistiX shows top10 info for all eras combined - SPELLCOSTS command tells the truth for mana costs - The first 15 points of Dexterity provide more AC bonus than before - Shard redemption details will show in your private GAINLOG - Lights will correctly respond to "wear all" and "wear light" - Guild specific boards fixed - Meta guard no longer blocks entry to Meta Shop - French and other special ascii characters supported - Fixed a crash with undead followers July 28, 2017 - Tol Morlyg, Drow City, Thalos, and Sewers of Midgaard updated July 24, 2017 - AREAS command added to let you show and search for areas at Kallisti - Darkport updated July 23, 2017 - Significant improvements to SHAPECHANGE for Druids - Characters have an option to review their past achievements with the new GAINLOG command - CREEPING DEATH cast time reduced and mana cost increased - Rangers can learn the ENDURANCE skill - Prophets can learn GUST OF WIND - WARPAINT duration increased at higher ranks - CONSTRUCT cost to refill and change custom fountain liquid type reduced - Ranged weapon rank needed when identify missile weapons shows correctly - The Lagoon and Deaquamaula updated July 20, 2017 - Paragons can Gossip at level 1 - Quest point shop options to add new procs corrected - Special death messages added for Seppuku, Hardcore players and Paragons - EXP command revamped and shows more detail July 17, 2017 - You can 'insure' and 'strengthen' items at the qpoint shop - Durable items have a reduced chance of being damaged from acid - Modifying items in the qpoint shop will mark them as owned by whomever modifies them. Only the owner can use owned items. - Life draining procs on weapons no longer work on Constructs, Undead, Ethereal, and Mineral races - Two handed weapons don't get as much of a bonus to weapon proc frequency rate as in the past (5% now instead of 15%) - Exp multiplier shows extra precision (for Paragons that provide tenths of a percent exp bonus) - Converted characters are denoted on character selection screen - Wraithform shows up on prompt as 'w' - Tower of High Sorcery updated July 14, 2017 - Acid damage effect on equipment reduced, especially on items composed of magic - Objects that modify saving throws work correctly - Paragons get top10 points for paragon levels above 10 - Paragons that complete quests for experience will autolevel if the awarded experience is sufficient to GAIN - When trying to wear items where you don't have sufficient skill rank (i.e. edged weapons or armor use) will tell you more verbosely what rank is needed July 13, 2017 - Stamina drain and Mana drain procs added to qpoint shop - Life, stamina, and mana drain procs show how much drained - Fixed issue in qpoint shop with mediate size. Cost is 1 qpoint to remove size restriction from an item - Penalty to Parry when mounted reduced July 11, 2017 - New combat option: TOGGLE BRIEFCOMBAT - this will summarize your hits, misses, and damage during combat to reduce combat spam. - DISPLAY option to show current target name changed to 'oppname' (display oppname) - Paragons can see their stats on SCORE at level 1 - Level 25 Paragons allow their account to see scores during char creation - WHO option for paragons added ("who paragon") - Held weapons will fire special procs correctly now July 10, 2017 PARAGONS launched! - See HELP PARAGONS for details - REPORT command uses colors to denote injured state (like GROUP command) - !DROP on CURSED items is permanent at casting level 25 CURSE no longer makes items !good at casting level 50 - Liches created from ANIMATE DEAD no longer cast area of effect spells - TASK events moved to the KINGDOM channel (toggle kingdom) The RolePlay channel is just for in character Roleplaying again - Randomly generated blue items have a higher rate of occurance - SPIRIT OF BUSHIDO provides a message when it ends - Giant race added to quest point shop (needs Paragon levels to unlock) - When a mob diverts attention, you see the name of the new victim. - Cast Level shows correctly in SPELLS list - YEP social fixed - Grim Ward damage reduced July 7, 2017 - Major update to Weapon Procs (they work much better across the board) - Quest Point Shop updated (4n e 2n from Temple) - You can enhance procs on musical instruments now - Nullify option added to remove a proc from an item - Adding an armor proc doesn't increase it's min level anymore - New armor procs added: frozen and shock will do damage to foes attacking you - COMBAT command shows who you are defending, defended by, deathbonded to, deathbonded by, and what you are mounted on. - 0.player works again to target players specifically instead of mobs - POLYMORPH creatures that get special attacks (razor claws, venom bite, etc.) will do more damage based on NATURAL WEAPONS rank This also applies to Minotaur GORE skill. - LAYHANDS greatly improved (heals a lot more, works better on self). Can be used in combat (but much more prone to failure than when not fighting). Mana cost on failure reduced. - DEFEND for Samurai works on any alignment and stops caring about level above 60 for all classes. - BASH delay to victim reduced. - Fireshield/Iceshield/Shockshield do a little less damage. - FORMATION command changes display color of character based on how injured they are. - Offhand weapons get more damroll than before (85%). - POWER HEAL is a little more effective. - Bard song currently being played shows up SCORE correctly. Jun 26, 2017 - New PROMPT option "Nopponent" (Opponent's name) - will show you who you are currently targeting in combat. - Worn items are much more lenient to changing alignment before they become unusable. For example - previously, as soon as you changed alignment to GOOD, then any !GOOD items would pop off instantly. Now, you can still wear them while GOOD, but if your alignment continues to increase (close to max), then !GOOD items will eventually still pop off. - FORMATION command improved. It now shows level and class of members and empty spots will display in a dark color and show the position name. - Anyone in the group can REFORM members of the group (the leader gets a notification). In cases where you are swapped in a formation, you will get a notification of your new position. - Double message on failed SLEEP spell fixed. Jun 23, 2017 - When you imbue or augment special powers of items (via spells or quest points), the item's level and rank requirements won't change - When listing players on your account, you will see the level, race and class of your characters - Top10 Charts only register scores for Kallisti5.0 characters - You can OUTFIT your mounts with gear now (the gear must be designed for mounts to wear - you'll see "Mount" listed on the locations items can be equipped to indicate mounts can wear them). Use the command UNOUTFIT to remove all gear from your mount. - Changing race qp cost reduced and now adjusts your max stats (the difference between the old race and the new race) - Pixies and Giants added as race change options - Quest point costs for most options at the Adventurer's Guild reduced - Quest point shop shows you how many times you've used the MaxStat option and displays cost in list - DEATHGRIP will do damage faster and cause the victim to fall off their mount. It will not stop combat. - REFRESH has a group castable option now. (refresh group) - SEPPUKU will now short circuit any pending comands and immediately and honorably end your life (typically with no death penalty depending on skill and rank) - Fixed an issue where some account's player house names weren't showing on the login screen - New characters on an account will inherit channel settings, and many preferences (like prompt, tickcounter, spellalias settings) correctly - Special weapon abilities: mana drain, turn undead, godhammer - won't increase weapon rank requirements - IDENTIFY spell shows base as well as current and max stats as well as exact alignment - Delay on successful CONVERT MANA reduced (and improves with rank) - CURSE and FEEBLEMIND duration reduced - Minimum duration for Sanctuary spell increased - Mobs that aren't followers cannot teleport into the Necromancer Crypt - ICESHIELD, SHOCKSHIELD and DEMONFORM have appropriate spell wear-off messages - NoHunger and NoThirst items exist and work now - Fixed an issue where Bards would stop playing songs at random times - You can't lose hms on death if below 2k noble points. - Badges are more wearable now - There is no delay when wearing surrounding, orbitting, floating, or shields whilst fighting - Delay on failed MEDITATE greatly reduced and is trainable to a higher rank for many classes - Various typo and grammatical fixes throughout - New feature coming soon - PARAGONS (see HELP PARAGON) Jun 20, 2017 - Fixed an issue with CONSTRUCT command when changing object names You can also use it to add multiple keywords to containers and decorations - Mounts won't use special attacks on their owners - The "drain" weapon proc effectiveness is increased (doubled!) - Added a new custom fountain liquid type - Giant race movement costs reduced Jun 5, 2017 - Ptam casts more spells and will cast on high level nobles as well - Stamina cost lowered for higher ranks of RESCUE - Mob dispositions tweaked to lower frequency of "bash lock" state where mobs repeatedly bash without obeying proper delays May 27, 2017 - RALLY command added. This will inform your group that you want them to come to you at your current location. Any NPC followers will start walking toward you if they are in the general vicinity. - RENAME command added to allow you to rename your NPC followers - DAMAGE REDUCE ability on objects functions correctly now [ armor proc ] and shows up on the DEFENSE command - PRAYER at rank 3 will increase resistance to Necrotic damage - DEPART (egress) now takes you to the Temple Plaza instead of Temple of Midgaard (to keep NPC followers out of the Temple) - Druids, Demoniacs, Wizards, and Mages attack a little more frequently - SPIRIT OF BUSHIDO improved - Hamlet of Falcon updated May 24, 2017 - Significant change to combat attack rates - generally everything will hit a little more frequently. Higher level increases chances of hitting more often. Hitroll matters more and AC has a diminishing return above around 500 AC. Innate mob attack avoidance reduced. - Higher weapon skill ranks provide more hitroll and damroll bonuses - You can cast IDENTIFY on mobs - FAERIE FIRE provides more AC benefit than before - Using FOCUS while it is already in effect will cancel the current effects rather than fail. Monks can use FOCUS on Wisdom. - There is now a tunnel under the Temple of Midgaard (from Temple Plaza to Fountain Pass) so that groups with NPC followers can walk from Southern to Northern Midgaard without passing through the Temple dead zone for mobs. - SUMMON MOUNT will summon Winged Nightmares for Necromancers at rank 3+ - All Priests can learn LORE - COMMUNE is more reliable at finding materials for item crafting - LORE can be used on your surroundings to find materials for item crafting at rank 3 - Exp for item crafting increased. Minimum rank to scribe or brew reduced to 2 (in the target spell needed) - Astral Plane and Tombs of Tarin updated May 22, 2017 - WRAITHFORM fixed to provide better protection against knockdown type attacks again - The IDENTIFY spell (at cast level 30+) will show victim resistance information as well - DRAIN spell drains a bit more hp (depending on victim level) - INVISIBILITY, BARKSKIN, Wyvern/Phantom/Spectre/Hellspawn/Devil forms give more AC than before - Items imbued with extra spike damage have a bit lower level restriction - Redferne's Residence updated (Grand Knight of Paladins) May 21, 2017 - LORE skill can be used on people or monsters to show their resistance information May 18, 2017 - Casting speed of Mage Sword, Enchant Weapon, Holy Weapon, Foulblade, and Familiar spells reduced - Nedragaard Keep updated May 17, 2017 - If an object is composed of MAGIC, it will autosize to your character (essentially no size restriction) - Size restriction on rings, eyewear, and shields relaxed a little - Cost to permantently remove all size restrictions from an item lowered from 5 qpoints to 1 qpoint - Tower of Renat updated May 16, 2017 - Fixed an issue where low level aggressive mobs were attacking really high level targets inappropriately - Fixed an issue where some characters got the specialization message at the wrong time when gaining levels - Poison duration and effectivness (and chance of it even happening) for eating corpses reduced May 15, 2017 - Aggressive mobs will respect formations more predictably. Formation position matters over the MARCH order in the group (as well as mob hatred toward a particular class or race or if they are hunting or have memory of someone in particular). - Deathtwirl has a verbose room message now May 14, 2017 - TWO HANDED WEAPON skill is no longer a skill. It was unnecessarily complex to have an extra layer of skill rank on top of edged, blunt, and natural weapons. If you spent skillpoints on two handed weapons, it will be automatically reimbursed when your character logs in and you will see a notification. - Higher ranks in Edged, Blunt, or Natural weapons increase your hitroll and damroll more than they did previously - STATIC FIELD spell messages cleaned up - Prophets can learn the REDEMPTION skill now - Dis (the zone) updated May 13, 2017 - Identifying an object gives more specific weapon skill information - Seppuku won't trigger a group death for leaders May 11, 2017 - ASSASSINATE skill revamped to use stamina for an extra level of damage on backstabs (also responds to "execute" command) - MARCH bard song stamina regen boost increased - Fixed spell messages with Levitate when cast on self - Law Enforcer can't enter the Crypt anymore - Exp loss for leaders reduced when lower level groupmates die - Wear off message for SPIRIT OF BUSHIDO skill May 5, 2017 - Barge won't consume stamina when you try barging into a non-existant door - Elemental Plane of Air updated May 3, 2017 - LEADERSHIP EXPERIENCE requirement removed The group leader now gets a bonus to exp earned based on the size of the group. If you had existing Lexp, you can still convert it to experience using Hans. - City of Rommena updated May 1, 2017 - Druidwell updated April 28, 2017 - Bard mana regen increased April 11, 2017 - Duergar Caverns updated March 18, 2017 - Tavenen Forest updated March 16, 2017 - You now get a warning message when entering zones intended for a much higher level range than you are. - Priests and Monk max skill rank in Two Handed weapons increased - Girish Mountain, Ravlop Ruins, and Trein Forest updated March 10, 2017 - Guild of Darkfriends and Shakespear Village updated - Spell wear-off message for STATIC FIELD added. March 4, 2017 - Fixed a bug with shards when they raise your maxstats - Elemental Plane of Fire updated February 18, 2017 - ESTIMATE "slower" now displays appropriate stats and cost is reduced - Battersea, Niatachel's Keep, Ruined Moathouse, Flooded Forest, Dragon Realm, and Hillsboro updated February 13, 2017 - Rotting Museum, Island of the Necromancer King, and Old School udpated February 6, 2017 - Call Mount works more reliably at higher levels - Underworld and Cathedral updated February 3, 2017 - Meta sage won't strip Prayer affect - Fixed an issue when starting combat with the "hit" command and immediately fleeing - Rome updated January 31, 2017 - Ruins of Swamp Castle, Caves of Grimmbal, Caverns of Mount Ghaldor, and Great Northern Forest updated. January 21, 2017 - Crystal Castle, Mystic's Covenant, and Blackhalo Keep updated January 14, 2017 - Nebelwald, Swamp, Goblin Castle, and Leprechaun Village updated January 6, 2017 - WRAITHFORM bug fixed. It works better now. - Natural Weapon skill increases damage for SHAPECHANGE and MORTIFY special attacks (like venom bite, talons, etc.) - Bog updated January 4, 2017 - Cost to REGRESS skills capped at level 60 (it won't cost any more to regress skills beyond level 60 than it does at 60) - Winter and Galaxy updated January 3, 2017 - Followers will no longer follow you via magical transport if they are resting, sleeping, or otherwise slacking. - KNOW MONSTER gives much more information, including resistance information and is learnable by all Mages and Priests. This spell completely replaces KNOW ALIGNMENT. - Village of Callidyrr and R'lyeh updated January 2, 2017 - Happy New Year! - DISEASE spell improved to d6 + level damage. Also reduces Constitution, and Dexterity of foe and can cause decay damage over time. It is trainable at level 20 now (instead of 14) - DARKFIRE available at level 17 for Necromancers (instead of 24) - Spell cost of SHOCKING GRASP reduced slightly - CALL OF DIS damage increased vs non-undead/ethereal/construct targets - PLAGUE can cause decay damage over time, mana cost increased and trainable at level 14 now (instead of 15) - SUNRAY won't attempt to target your mount - VIVIFY spell fixed to not stack - GUST OF WIND won't initiate combat vs group members - Bug with FEEBLEMIND spell targeting fixed - You no longer have a chance to GORE when shapechanged or mortified - When looking at items, you will see their weight and size - Fixed a bug with damage reduction armor procs (it works better now) - Castle of Callidyrr udpated - Fixed a crash bug December 25, 2016 - When using magic to charm monsters or animated dead, the total number and power of creatures charmed is based on Wisdom rather than Charisma - Shards can create objects now - Mahn Tor, Orshingal and Goblin City updated December 23, 2016 - %10 bonus Exp until Christmas! December 18, 2016 - Dwarven Kingdom, Blackthorne Valley, Training Halls (next to Faerie Realm), Midgaard, Arachnos, and Solvorfirth updated - Shield use for blocking attacks works better now December 12, 2016 - Blue weapon level restrictions lowered a little - Whispering Hills / Barrow Mounds updated December 8, 2016 - Merry Christmas! - City of Boring updated November 28, 2016 - Hunt now tells you if the target is in your current room - Fixed messages with doors in zones where it was broken - Midgaard Graveyard updated November 25, 2016 - Significant update to skills damages, wait states, effects to victims updated. Rank generally has more impact. See individual help files for info or HELP SKILLCOMPARE for a side by side comparison. - Discount for HMS meta instated. This is not the same as it has been in the past and is a gradual discount from level 30 to level 50 with a maximum discount of 10% (at level 30) and 0% at level 50. Level does not raise meta costs above level 50. - DUAL WIELD increases off hand attack rate - High end mobs have more gold and avoid attacks less - Lacerating weapons identify correctly as "natural weapons" - Circus updated November 24, 2016 - HAPPY THANKSGIVING! - Exp cost to level smoothed out a bit and reduced at high levels November 23, 2016 - Flamestrike can heat blind - Duration of Feeblemind reduced - Shapechange and mortify provide night vision November 21, 2016 - You now see an indication when you (or your target) makes a SAVING THROW on the damage line. [ reflex save ] - Saving throws in general updated on all attack spells and skills to function more reasonably - Making a saving throw vs dragon breath will greatly reduce any additional fire/frost/lighting/acid/gas effects - High power values of item special procs won't raise required weapon/armor/shield skill rank requirement so much - Fixed GEYSER spell damage - DICTIM spell is more verbose - CALL OF DIS affects targets affected by MORTIFY as if they were undead - Ogres can't eat ashes - Drow and Duergar can see better in the dark (items in their inventory even if there is no light source) - RECALL command works up to level 10 again (instead of lvl 5) - Mines of Moria updated November 17, 2016 - If you or your opponent are at ranged distance, you cannot slap potions away during combat - For determining skill success/fail vs very high level mobs level difference is a smaller factor - Max followers in a group for PC's is no longer limited by Charisma November 13, 2016 - FOCUS and BUSHIDO spirit last longer - Dragon Strike heals a bit more (based on character level) - You can train skills to higher ranks without having to master your current skill level - Kender mobs have a good bit more gold - Wait state on Convert Mana reduced - When "looking" at items, you will see an indication if the item has a special ability (but not exatly what it is, use LORE for that) - Wooly Mammoth shapechange form grants some resistance to cold - Desert Pyramid zone updated - Necromance crypt exits up to Temple Plaza so undead minions can now follow - Exp cost to learn many higher level skills has been reduced and gold cost to learn lower level skills has been reduced November 10, 2016 - Major update to META. Costs scale appropriately at very high levels and there is no discount to HMS metas based on level. (There is still a discount on stat metas based on level though.) - Significant update to BASH states. Anyone that is "bashed" (i.e. knocked down via BASH, trip, sweep, etc. or failing certain skills), will recover to knees or feet on a random one of their attacks (remember attack order is based on INITIATIVE). If it's your last attack of the round, you'll always recover. This makes bash skills like SHIHONAGE much more effective since previously, mobs would always recover at the beginning of the combat round. - AC reduced on very high level mobs - Mobs regen less when in an alert state just after combat ends. - Mob followers will now follow their masters through recall, gaseous form, and other actions or abilities that move their master around. - The rate at which alignment based characters (necromancers, etc.) change alignment via fighting similarly aligned foes is reduced. - MORTIFY and POLYMORPH forms improved (generally faster attack speed) - You can DRAG (takeable) items from one room to another. This is particularly useful for necromancers that may want to drag a corpse to a neighboring room that they normally couldn't carry. - Bless weapon bugs fixed - Samurai can learn the CHARGE skill - Mt Fredgehand and Towers of Training zones updated November 7, 2016 - Castle of 7 Towers updated November 6, 2016 - Astral Plane updated November 4, 2016 - Montserrat, Castle Ravenloft and Roman Pantheon updated November 3, 2016 - Zones Dante's Inferno, Citadel of Order updated November 1, 2016 - Congrats to Fatale for winning the Halloween event! - Player houses now have two more storage options: trunk and shed - Weapon / Armor rank and some stat requirements on very special high end items are reduced a little. - Retired the option to wield a 1 handed weapon with 2 hands. (Nobody uses this and it's not really an advantage since it prevents you from using a shield or a held weapon so just wielding a two handed weapon is a way better option). - Level requirements for high damage weapons for Assassin and to a lesser extent Demoniac have been reduced. - You can ESTIMATE at the quest shop for all options that make sense. - The cost to permanently remove size restriction for an item at the quest shop is greatly reduced. - Procs like mana / life drain on weapons and armor affect level requirements more reasonably now. (for exmaple, items intended for Wizards that have mana drain procs won't have inappropriately high level restricts for Wizards.) - All classes can learn the HUNT skill again. October 29, 2016 - Shockshield shows up correclty for Mordent Wizard at trainer. - Heal and Power Heal will heal a bit more. - Reduced delay on group heal (half combat pulse per target healed after the first 2, max of 2 rounds - well more efficient than casting heal on everyone individually). - Completing a TASK will earn the winner more gold. - Appropriate message added when Godhammer spell expires. - Prophets can again wear holy symbols regardless if they are made of precious metals. October 28, 2016 - High end armor proc items don't have such steep level restrictions or armor rank requirements. - Shield use, Divine shield, and Godhammer will trigger more frequently. - Skill and spell rank bonuses (from gear) beyond +3 is more effective. October 27, 2016 - You can QTRANSFER at level 50 again for K5 characters. Only prior era characters require a higher level. - Holy Symbols and Items of Nature for casting priest spells have been revamped. Now, any item can be a holy symbol or item of nature. - Reduced delay on item harvesting and crafting skills. - Procs in general will trigger more frequently. - Godhammer weapon proc triggers more frequently (above and beyond the increase to all procs). Godhammer also binds item to owner. - Two handed weapons will triggers procs more frequently (above and beyond the increase to all procs). - Higher spell ranks (above 3) will reduce concentration loss. The higher the rank, the lower the concentration loss. - BLIND FIGHTING skill reduces the penalty to successfully target victims that you cannot see more than it used to. - Summon level restriction maxes at level 75. - You can add ranks to LORE skill in order to see more info (mostly useful below level 50) - You can regress FIND TRAPS skill now. October 23, 2016 - You can ATTENUATE items multiple levels at once now (up to 5) and also get an ESTIMATE to see the total cost. - Rate of mob avoid skill reduced at higher levels and increased a little at low levels. - Two handed weapons use slightly more stamina than 1 handed weapons. - Added damage number indicators to more weapon procs. - You cannot transfer qpoints to other characters (except at level 100). October 19, 2016 - KALLISTI 5 anniversary! It's been 1 year since we launched! Birthday gifts are in order and we have some for all the loyal Kallisti veterans out there. Thanks for hanging in there and keeping the Kallisti spirit alive!! - Significant update to attack rates for most classes. Base rate increased and dexterity and multi attack skill has more affect on swing rates. - Damroll for offhand weapon attacks increased. - Fixed bug with weapons that can sometimes get destroyed when damaged. - Shocking Grasp doesn't work from ranged distance. - Curse, stone blast, darkfire, acid blast, and disintegrate can be cast from ranged distance. - Heal and Power Heal are a little more efficient when cast on others especially at higher ranks. - Estimating to make an item lighter at Slegge will show stats so you can what new stats will be. - You can also make items heavier now. October 18, 2016 - MAJOR UPDATE TO ITEM RESTRICTIONS - Stat requirements to use items have been refactored and are generally lower and more reasonable for all classes. - DETECT MAGIC ability is now given when casting CRYSTAL EYES (at casting level 25+), TRUE SEEING (casting level 55+), and with Wyvern and Dragon SHAPECHANGE forms. - DETECT MAGIC lets you see the releative strength of affections such as fireshield, sanc, unholy aura, wraithform, etc. - DEFENSE command shows detailed sanc, wraithform, fireshield, etc. levels for yourself when active. - WRAITHFORM has been refactored. Effectiveness now varies based on how powerful the spell is. Higher casting level increases wraithform effectiveness (higher chance to avoid bash like physical attacks), and +wraithform gear will stack with the spell's effectiveness. - SHOCKSHIELD - new spell added for Mordent Wizards. - ASSASSINATE skill doesn't trigger when using a 2 handed weapon. - You can pray to higher and lower alignment in the prayer room. - Messages cleaned up on ICESHIELD spell. October 17, 2016 - You can cast the CURE spell on items to remove curse and unpoison liquid containers. - Holy Steed spell gives target mount additional stamina. - Max stamina and stamna regen for mounts increased. - Edged weapons work to cut your way through jungle sectors. October 16, 2016 - Exp for mobs with dispositions increased. - Movement cost for moving in underground rooms reduced. - Stoneskin duration will continue to decay even in temple. - Minimum effect of divine shield increased and frequency improved a little. - Message added for holy steed spell. October 10, 2016 - Changing races immediately grants all racial abilities. - If you race change away from Minotaur, you'll lose the gore skill. - Attenuating items (lowering min level requirement) now reduces level requirement for all classes instead of just the class that you are when purchasing the attenuation. - Can't charm shopkeepers anymore. - Fixed a bug in rare cases where disarm could place an item out of reach. - All LIGHT objects show full restriction information like all other objects when identified. September 13, 2016 - NATURAL WEAPONS skill separated from blunt / edged where logical. See HELP WEAPON TYPES for more info. - Charmed mobs keep some of their skills. September 12, 2016 - Mob gold increased (especially dragons, wizards, giants, dwarves, immortals, and extremely high level mobs). - Practice sessions added for legacy K40 and K45 characters (automatic conversion when logged in based on level and stats). - When typing PRACTICE, you'll see how many practice sessions you have. - Death will restore any lost limbs. - You can pray "regenerate" to grow back lost limbs in the prayer room. - "top10 damage" will always show you your own personal top damage amount. - Priest disposition updated to use heal a little more wisely. September 9, 2016 - Rate of acid damage to gear significantly reduced - Fire vulnerability from Barkskin reduced September 6, 2016 - TOP10 lists added for damage (with a single hit), K40, K45, and K50 (to see just players from particular ages) - ABJURE is shown on damage messages when it triggers [ abjure ] and also lasts a little longer September 4, 2016 - When you kill with DICTIM, normal death is triggered (autoloot, pk credit, assimilation, etc.). Spell messages improved as well. - HAND OF GOD spell gives Necrotic resistance and slight vulnerability to Divine damage - Immortal Wizard mobs have less gold (but still higher than normal) - ESTIMATE at item resizer will show you a little more info August 31, 2016 +10% exp for the LABOR DAY weekend! (starting late Friday night) - Mobs group more intelligently now (tanks in front of formation and casters in back). - You can see the formation arrangement of foes using the FORMATION command and specifying a target. - Grouping people tells you where they are placed in the group formation. - Relatively minor bug fixes: - General MUD performance improvements - Fix for weapon ranks setting too high in some cases - Fix for mobs calling for help to mobs that are already injured - Fixed blindness caused by Dictim - Fixed a bug with rashes - Fix for some rare cases where autolooting gold wouldn't work - Fixed saving throw for Lich undead drain attack - Fix for +/- SIZE items August 27, 2016 - Mounts have more stamina. - Randomly generated potions, salves, wands, etc. respond to their full name. ("wand of invisibility" now responds to "invisibility" as well as just "wand") August 23, 2016 - NEW ZONE, Atoll Tromenne (Impala) - Sailors on the Salacian Sea have discovered a strange coral formation with strange creatures wandering upon it! (Level range: 30's) August 22, 2016 - Race size is displayed during character creation. - SNAPSHOT has an extra message on success. - Holding a weapon gives you an increased chance to PARRY. The faster the weapon, the bigger the bonus. - DIVINE SHIELD improved. - Fixed issue where combat doesn't end correctly if you swing, miss, then recall with in the first round of fighting. - HEAL spells don't wake targets anymore. - REFRESH spell messaging order changed for clarity. - FOCUS skill lasts longer at higher levels and can also be used to raise Charisma. - You can lose some leadership exp if a group member dies while you are leading and in the same room as them. - Prayer room "heal" option heals a lot more. - Estimating using qpoints to lower an item's level will show you a preview of new stats / restrictions. August 20, 2016 - Meta gold cost for high nobles reduced. - Wizard and high level mob gold increased. - "repair worn" and "estimate worn" at the equipment repair shop work correctly. - Shopkeeprs and protected mobs are now more protected. - Group heal weapon proc shows how much is healed. - Mobs casting dispel magic fixed. - On fire/acid messages fixed. - Fixed success message for sleep spell during combat. - Nether demon area attack rate reduced a little. August 17, 2016 - Messages when someone is on fire or acid will display correctly (and also indicate resistance/vulnerability) - You can send tells (and other things) to people by their account name as well. (The MUD will first try to find a matching player name before looking for matching account names.) August 16, 2016 - Followers that are healed whilst incapacitated will recover correctly now - Druids get 'summon mount' now instead of 'call mount' - Troll regen tweaked - "cure" is an alias for the spell "cure" rather than the skill "cleanse" - Fixed a bug with bloodlines specializing. - Templar can get rank 8 in blunt weapons now (previously 7) - Mages can learn up to armor rank 3 (previously 0) - Mages can learn up to blunt and edged rank 5 (previously 4) August 15, 2016 - NEW ZONE! Rain Sanctuary by Ultimea (help RAIN SANCTUARY) - Resistance mage spell altered significantly. It is self only and provides more resistance to a variety of spells (you choose which resistance at casting time). See HELP RESISTANCE. - More blue items! Look for new scrolls, salves, books, and potions. Weapons have also been improved. - Players less than 15 levels from the largest member of a group will still earn *some* exp (and a higher percentage above level 50). - Resistance beyond 100% works correctly now. - Shard count shows correctly again. They slowly load rather than all at once. - Dragon, Giant, Dwarf, and Duergar mobs have more gold. - Glare skill won't add as many lost attacks if victim already is suffering from lost attacks. - Poison obeys correct (longer) death threshold. - Heat, Cold, Plant, Air, Ethereal, Water, Mineral mobs have more appropriate resistances set for their race type. - Item crafted objects have a chance to provide +skill ranks on the manufactured items. - Item crafted books, staves, and other caster gear won't increase armor rank required to wear. - Blocker mobs won't block exits if sleeping. - Blessing or enchanting armor (via spells) doesn't raise armor rank. - A new random generator algorithm has been implemented to ensure better randomness (based on the Mersenne Twister generator). This is not trivial. August 12, 2016 - Summon, Portal, and Dimdoor work on high level players better (the spells treat target level for PC's at a max of 75) - Duergar and Drow have a higher chance of heat blind - Dwarves get a free starting rank of 1 to pounding weapons instead of edged weapons if they are priests - Troll hp regen increased significantly to 30% + 1% for every 2 levels above 40 - Eldar mana regen increased significantly to 20% + 1% for every 4 levels above 50 - Gnome racial penalty to strength is only -3 (instead of -4) and bonus to dex is just +1 (instead of +2) - Troll bonus to strength is now +3 (instead of +2) - Kender penalty to strength is -1 (instead of -2) - Humans now get +2 to an initial stat as a bonus instead of +1 - K40 and K45 characters get a message alerting about missing ancestors / children when using lineage command - Poison decays slower (lasts longer) August 10, 2016 - Damage messages are consolidated now. You will see indicators for Sanc, Unholy, PvP, Ranged, Combo, Critical Hit, Stoneskin, Resistance, Vulnerable, Proc, Deathbond, etc. that modified damage for either an incoming or outgoing attack after the damage line. i.e.: "A fire elemental annihilates you with its burn. (50 damage) [ sanc resisted critical hit ]" - Size (and other similar issues) when logging out while affected by something that changes your size has been corrected so that when the spell wears out, you don't have the wrong size - "resistance" spell alias fixed - Divine Shield improved - Minimum damage on fireshield and iceshield increased August 3, 2016 - Gold on high level mobs increased - You can't lose more than 1 stat over max per death. If you previously lost more than 1 stat on a death, you are eligible for a reimb of anything lost in excess of 1 stat (you decide which). - Lighting / Acid / Freeze gear destruction tamed July 31, 2016 - "Ranger" BIND is back! You can heal yourself with this skill. - Object resizing +/- 4 corrected and price capped at 3 - Mage sword and godhammer created items wonn't raise weapon rank requirements anymore - CALL MOUNT above rank 1 will call faster than 2 ticks - Beware: continuous damage affects (like on fire, acid, etc) will continue to harm you even if you cut link - Beneficial spell affect duration will not tick down while you are in the Temple of Midgaard or Temple Garden - You get a message reminding you that you can SPECIALIZE when gaining to the appropriate level - When equpping objects that give a penalty to a positive buff, you get an appropriate message (similarly when removing) - Mobs will only divert when someone joins the battle if the mob is not ranged and the joiners are also not ranged - Mobs will target people they are currently fighting in the formation more often (rather than always obeying formation targets). Use RESCUE to make a mob fight you. - Swallow special mob attack has a better avoidance check - Wild Magic Burst has verbose messages July 30, 2016 - Lightning/Freeze/Burn damage affects to objects has been reduced - Feint chance with missile weapons displays correctly in combat details now (0% chance) July 29, 2016 - Fix for exp when grouping above level 60 (you aren't penalized, regardless of level range) - Grouping range extended to +/- 15 levels sub-60 - Piranhas in Citadel of Order don't fill the room anymore - Lights are no longer specifically "Held" (simply worn as Light) July 27, 2016 - You can now resize objects +/-4 sizes beyond their original size - Godhammer proc affect increased July 26, 2016 - Layhands heals more at once, especially at higher ranks - Rescue rank 5 works in large combat correctly - Rangers can learn grapple to rank 5 now - Demonform casting bugs fixed July 24, 2016 - All quests restored - Ogres are now size "Great" (14) - Blade Barrier does more damage - Shield Block and Divine Shield skills both reduce more damage and Divine Shield triggers more frequently - Delay on TUMBLE skill reduced - Reverberate spell will cure deafness from shrieker mobs - Godhammer won't raise min level to wear or rank required to wield The spell alias "godhammer